Inventory System


Development has been going along very well. I have since added an inventory system to the game. You can find a backpack and use it to store items. There will be many items that you can pick up and interact with, I'm even planning to add in achievements for certain things. Some items like the flashlight are very important while others like the dented can aren't very useful. The main achievement is adding in this item interaction system, it took quite a while to figure out all the programming & how everything would fit together. I've also been working on a few other details like modeling more assets & tweaking collision boundaries. 

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